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methods
- bClearBg()
- background()
- clear()
- clearAlpha()
- disablePointSprites()
- draw()
- drawCircle()
- drawEllipse()
- drawLine()
- drawRectangle()
- drawSphere()
- drawString()
- drawTriangle()
- enablePointSprites()
- getBgColor()
- getCoordHandedness()
- getCurrentViewport()
- getFillMode()
- getGLRenderer()
- getRectMode()
- getType()
- getViewportHeight()
- getViewportWidth()
- loadIdentityMatrix()
- loadMatrix()
- multMatrix()
- popMatrix()
- popView()
- pushMatrix()
- pushView()
- rendersPathPrimitives()
- rotate()
- rotateX()
- rotateY()
- rotateZ()
- scale()
- setBackgroundAuto()
- setBlendMode()
- setCircleResolution()
- setColor()
- setCoordHandedness()
- setFillMode()
- setHexColor()
- setLineSmoothing()
- setLineWidth()
- setRectMode()
- setupGraphicDefaults()
- setupScreen()
- setupScreenOrtho()
- setupScreenPerspective()
- translate()
- update()
- viewport()
variables
draw(...)
void ofRendererCollection::draw(ofImage &img, float x, float y, float z, float w, float h)
draw(...)
void ofRendererCollection::draw(ofFloatImage &img, float x, float y, float z, float w, float h)
draw(...)
void ofRendererCollection::draw(ofShortImage &img, float x, float y, float z, float w, float h)
draw(...)
void ofRendererCollection::draw(ofMesh &vertexData, bool useColors, bool useTextures, bool useNormals)
draw(...)
void ofRendererCollection::draw(ofMesh &vertexData, ofPolyRenderMode mode, bool useColors, bool useTextures, bool useNormals)
draw(...)
void ofRendererCollection::draw(ofImage &img, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh)
draw(...)
void ofRendererCollection::draw(ofFloatImage &img, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh)
draw(...)
void ofRendererCollection::draw(ofShortImage &img, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh)
drawEllipse(...)
void ofRendererCollection::drawEllipse(float x, float y, float z, float width, float height)
drawLine(...)
void ofRendererCollection::drawLine(float x1, float y1, float z1, float x2, float y2, float z2)
drawRectangle(...)
void ofRendererCollection::drawRectangle(float x, float y, float z, float w, float h)
drawString(...)
void ofRendererCollection::drawString(string text, float x, float y, float z, ofDrawBitmapMode mode)
drawTriangle(...)
void ofRendererCollection::drawTriangle(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3)
setupScreenOrtho(...)
void ofRendererCollection::setupScreenOrtho(float width=0, float height=0, ofOrientation orientation=OF_ORIENTATION_UNKNOWN, bool vFlip=true, float nearDist=-1, float farDist=1)
setupScreenPerspective(...)
void ofRendererCollection::setupScreenPerspective(float width=0, float height=0, ofOrientation orientation=OF_ORIENTATION_UNKNOWN, bool vFlip=true, float fov=60, float nearDist=0, float farDist=0)
viewport(...)
void ofRendererCollection::viewport(float x=0, float y=0, float width=0, float height=0, bool invertY=true)
Last updated
Thursday, 16 May 2013 14:01:03 UTC
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cbf0910627a25e6153f2452833c5313fe6067059

