ofVec4f

ofVec4f methods

ofVec4f(...)

ofVec4f::ofVec4f(float _x=0.f, float _y=0.f, float _z=0.f, float _w=0.f)

ofVec4f(...)

ofVec4f::ofVec4f(const ofVec2f &vec)

ofVec4f(...)

ofVec4f::ofVec4f(const ofVec3f &vec)

set(...)

void ofVec4f::set(float _x, float _y, float _z, float _w)

set(...)

void ofVec4f::set(const ofVec4f &vec)

getPtr()

const float * ofVec4f::getPtr()

operator[](...)

float ofVec4f::operator

operator==(...)

bool ofVec4f::operator==(const ofVec4f &vec)

operator!=(...)

bool ofVec4f::operator!=(const ofVec4f &vec)

match(...)

bool ofVec4f::match(const ofVec4f &vec, float tolerance=0.0001)

operator+(...)

ofVec4f ofVec4f::operator+(const ofVec4f &vec)

operator+=(...)

ofVec4f ofVec4f::operator+=(const ofVec4f &vec)

operator-(...)

ofVec4f ofVec4f::operator-(const float f)

operator-=(...)

ofVec4f ofVec4f::operator-=(const float f)

operator-(...)

ofVec4f ofVec4f::operator-(const ofVec4f &vec)

operator-=(...)

ofVec4f ofVec4f::operator-=(const ofVec4f &vec)

operator+(...)

ofVec4f ofVec4f::operator+(const float f)

operator+=(...)

ofVec4f ofVec4f::operator+=(const float f)

operator-()

ofVec4f ofVec4f::operator-()

operator*(...)

ofVec4f ofVec4f::operator*(const ofVec4f &vec)

operator*=(...)

ofVec4f ofVec4f::operator*=(const ofVec4f &vec)

operator*(...)

ofVec4f ofVec4f::operator*(const float f)

operator*=(...)

ofVec4f ofVec4f::operator*=(const float f)

operator/(...)

ofVec4f ofVec4f::operator/(const ofVec4f &vec)

operator/=(...)

ofVec4f ofVec4f::operator/=(const ofVec4f &vec)

operator/(...)

ofVec4f ofVec4f::operator/(const float f)

operator/=(...)

ofVec4f ofVec4f::operator/=(const float f)

getScaled(...)

ofVec4f ofVec4f::getScaled(const float length)

scale(...)

ofVec4f ofVec4f::scale(const float length)

distance(...)

float ofVec4f::distance(const ofVec4f &pnt)

squareDistance(...)

float ofVec4f::squareDistance(const ofVec4f &pnt)

getInterpolated(...)

ofVec4f ofVec4f::getInterpolated(const ofVec4f &pnt, float p)

interpolate(...)

ofVec4f ofVec4f::interpolate(const ofVec4f &pnt, float p)

getMiddle(...)

ofVec4f ofVec4f::getMiddle(const ofVec4f &pnt)

middle(...)

ofVec4f ofVec4f::middle(const ofVec4f &pnt)

average(...)

ofVec4f ofVec4f::average(const ofVec4f *points, int num)

getNormalized()

ofVec4f ofVec4f::getNormalized()

normalize()

ofVec4f ofVec4f::normalize()

getLimited(...)

ofVec4f ofVec4f::getLimited(float max)

limit(...)

ofVec4f ofVec4f::limit(float max)

length()

float ofVec4f::length()

squareLength()

float ofVec4f::squareLength()

dot(...)

float ofVec4f::dot(const ofVec4f &vec)

rescaled(...)

ofVec4f ofVec4f::rescaled(const float length)

rescale(...)

ofVec4f ofVec4f::rescale(const float length)

normalized()

ofVec4f ofVec4f::normalized()

limited(...)

ofVec4f ofVec4f::limited(float max)

lengthSquared()

float ofVec4f::lengthSquared()

distanceSquared(...)

float ofVec4f::distanceSquared(const ofVec4f &pnt)

interpolated(...)

ofVec4f ofVec4f::interpolated(const ofVec4f &pnt, float p)

middled(...)

ofVec4f ofVec4f::middled(const ofVec4f &pnt)

ofVec4f variables

float x

float ofVec4f::x

float y

float ofVec4f::y

float z

float ofVec4f::z

float w

float ofVec4f::w

ofVec4f functions

operator+(...)

ofVec4f operator+(float f, const ofVec4f &vec)

operator-(...)

ofVec4f operator-(float f, const ofVec4f &vec)

operator*(...)

ofVec4f operator*(float f, const ofVec4f &vec)

operator/(...)

ofVec4f operator/(float f, const ofVec4f &vec)