This is the ofxShader addon
This revision is a lot cleaner then the previous one since we now have
and installer, but it's only for MAC OS X! You may be able to adapt it
to Windows but that's not on my todo list since i'm deving this on a 
PowerBook G4. 

== Installation Mac OS X ==
Just put this folder(ofxShader) into the addons folder in the root of 
the openFrameworks folder and the ofxShaderExample folder into the 
apps/addonExamples folder. Then run runMe and you're set! To use it
add the following lines to your testApp.h:

#define OF_ADDON_USING_OFXSHADER

#include "ofAddons.h"
#include "ofMain.h"

Obvioulsly if you already have an ofMain and ofAddons included you need
not include them again. Don't forget to drag and drop this folder into
Xcode so it compiles right.

== Installation Windows ==

Same as the Mac OS X installation except that you are gonna have to 
add the includes and defines into ofAddon yourself, manually. Add
the following lines to the bottom of ofAddons.h:

#ifdef #OF_ADDON_USING_OFXSHADER
	#include "ofShader.h"
#endif

Now you will also have to make sure you #define OF_ADDON_USING_OFXSHADER
at the top of your testApp.h or wherever you want. Now further along you 
must set your search directories yourself in Code::Blocks and VC++.
You can check out a wiki article about adding addons at:

wiki.openframeworks.cc

Go there for any assistance or guidance. You can also check out the 
ofxShader addon project at:

addons.openframeworks.cc/projects/show/ofxshader

good luck and happy coding....


Examples are included. Windows guys you can port it over youself. :P
