 
////////////////////////////////////////////////////////////////////////
// This file is part of the SndObj library
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 
//
// Copyright (c)Victor Lazzarini, 1997-2004
// See License.txt for a disclaimer of all warranties
// and licensing information

//***********************************************************//
//  Allpass.cpp: Implementation of the Allpass Object        //
//                (Allpass filter)                           //
//                                                           //
//                                                           //
//***********************************************************//

#include "Allpass.h"

//////////CONSTRUCTION /////////////////////

Allpass::Allpass(){}

Allpass::Allpass(float gain, float delaytime, SndObj* InObj, 
		 int vecsize, float sr)
  : Comb(gain, delaytime, InObj, vecsize, sr)
{}

Allpass::~Allpass()
{}

////////////////////OPERATIONS////////////////////

short
Allpass::DoProcess(){
  if(!m_error){ 
    if(m_input){ 
      for(m_vecpos=0;m_vecpos < m_vecsize;m_vecpos++){
	if(m_enable){
	  m_output[m_vecpos] = m_input->Output(m_vecpos)*(-m_gain) + GetSample();
	  PutSample(m_input->Output(m_vecpos) + this->Output(m_vecpos)*m_gain);   
	}
	else *m_output = 0.f;
      }
      return 1;
    }
    else{
      m_error = 1;
      return 0;
    }
  }
  else return 0;
}








