/***********************************************************************
 
 Copyright (c) 2008, 2009, Memo Akten, www.memo.tv
 *** The Mega Super Awesome Visuals Company ***
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of MSA Visuals nor the names of its contributors 
 *       may be used to endorse or promote products derived from this software
 *       without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, 
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#pragma once

#import "ofAppBaseWindow.h"
#import "glu.h"

class ofAppiPhoneWindow : public ofAppBaseWindow{
public:
	
	ofAppiPhoneWindow();
	virtual ~ofAppiPhoneWindow(){};
	
	virtual void		setupOpenGL(int w, int h, int screenMode);
	virtual void		initializeWindow();
	virtual void		runAppViaInfiniteLoop(ofBaseApp * appPtr);
	
	virtual void		hideCursor() {};
	virtual void		showCursor() {};
	
	virtual void		setWindowPosition(int x, int y) {};
	virtual void		setWindowShape(int w, int h) {};
	
	virtual int			getFrameNum();
	virtual float		getFrameRate();
	virtual double		getLastFrameTime();
	
	virtual ofPoint		getWindowPosition();
	virtual ofPoint		getWindowSize();
	virtual ofPoint		getScreenSize();
	
	virtual int			getWidth();
	virtual int			getHeight();
	
	virtual void		setFrameRate(float targetRate);
	virtual void		setWindowTitle(string title);
	
	virtual int			getWindowMode();
	
	virtual void		setFullscreen(bool fullscreen);
	virtual void		toggleFullscreen();
	
	virtual void		enableSetupScreen();
	virtual void		disableSetupScreen();
	
	void				setOrientation(ofOrientation orientation);
	ofOrientation		getOrientation();
	void				rotateXY(float &x, float &y);		// updates
	
	void				enableRetinaSupport();
	void				enableDepthBuffer();
	void				enableAntiAliasing(int samples);
	
	bool				isDepthEnabled();
	bool				isAntiAliasingEnabled();
	int					getAntiAliasingSampleCount();
	bool				isRetinaSupported();
	
	void timerLoop();
	int					windowMode;
	
	static ofAppiPhoneWindow* getInstance();
	
protected:
	// cache these, they're not gonne change during duration of app
	ofPoint				screenSize;
	ofPoint				windowSize;
	ofPoint				windowPos;
	
	double				timeNow, timeThen, fps, lastFrameTime;
//	int					nFramesForFPS;
	int					nFrameCount;
	bool				bEnableSetupScreen;
	float				frameRate;
	ofOrientation		orientation;
	
	bool depthEnabled;
	bool antiAliasingEnabled;
	bool retinaEnabled;
	int antiAliasingSamples;
};



