ofxAssimpModelLoader

ofxAssimpModelLoader methods

~ofxAssimpModelLoader()

ofxAssimpModelLoader::~ofxAssimpModelLoader()

ofxAssimpModelLoader()

ofxAssimpModelLoader::ofxAssimpModelLoader()

loadModel(...)

bool ofxAssimpModelLoader::loadModel(string modelName, bool optimize=true)

loadModel(...)

bool ofxAssimpModelLoader::loadModel(ofBuffer &buffer, bool optimize=true, const char *extension="")

createEmptyModel()

void ofxAssimpModelLoader::createEmptyModel()

createLightsFromAiModel()

void ofxAssimpModelLoader::createLightsFromAiModel()

optimizeScene()

void ofxAssimpModelLoader::optimizeScene()

clear()

void ofxAssimpModelLoader::clear()

setScale(...)

void ofxAssimpModelLoader::setScale(float x, float y, float z)

setPosition(...)

void ofxAssimpModelLoader::setPosition(float x, float y, float z)

setRotation(...)

void ofxAssimpModelLoader::setRotation(int which, float angle, float rot_x, float rot_y, float r_z)

setScaleNomalization(...)

void ofxAssimpModelLoader::setScaleNomalization(bool normalize)

setNormalizationFactor(...)

void ofxAssimpModelLoader::setNormalizationFactor(float factor)

getAnimationCount()

unsigned int ofxAssimpModelLoader::getAnimationCount()

setAnimation(...)

void ofxAssimpModelLoader::setAnimation(int anim)

setNormalizedTime(...)

void ofxAssimpModelLoader::setNormalizedTime(float time)

setTime(...)

void ofxAssimpModelLoader::setTime(float time)

getDuration(...)

float ofxAssimpModelLoader::getDuration(int animation)

getMeshNames()

vector< string > ofxAssimpModelLoader::getMeshNames()

getNumMeshes()

int ofxAssimpModelLoader::getNumMeshes()

getMesh(...)

ofMesh ofxAssimpModelLoader::getMesh(string name)

getMesh(...)

ofMesh ofxAssimpModelLoader::getMesh(int num)

getCurrentAnimatedMesh(...)

ofMesh ofxAssimpModelLoader::getCurrentAnimatedMesh(string name)

getCurrentAnimatedMesh(...)

ofMesh ofxAssimpModelLoader::getCurrentAnimatedMesh(int num)

getMaterialForMesh(...)

ofMaterial ofxAssimpModelLoader::getMaterialForMesh(string name)

getMaterialForMesh(...)

ofMaterial ofxAssimpModelLoader::getMaterialForMesh(int num)

getTextureForMesh(...)

ofTexture ofxAssimpModelLoader::getTextureForMesh(string name)

getTextureForMesh(...)

ofTexture ofxAssimpModelLoader::getTextureForMesh(int num)

drawWireframe()

void ofxAssimpModelLoader::drawWireframe()

drawFaces()

void ofxAssimpModelLoader::drawFaces()

drawVertices()

void ofxAssimpModelLoader::drawVertices()

enableTextures()

void ofxAssimpModelLoader::enableTextures()

disableTextures()

void ofxAssimpModelLoader::disableTextures()

enableNormals()

void ofxAssimpModelLoader::enableNormals()

enableMaterials()

void ofxAssimpModelLoader::enableMaterials()

disableNormals()

void ofxAssimpModelLoader::disableNormals()

enableColors()

void ofxAssimpModelLoader::enableColors()

disableColors()

void ofxAssimpModelLoader::disableColors()

disableMaterials()

void ofxAssimpModelLoader::disableMaterials()

draw(...)

void ofxAssimpModelLoader::draw(ofPolyRenderMode renderType)

getPosition()

ofPoint ofxAssimpModelLoader::getPosition()

getSceneCenter()

ofPoint ofxAssimpModelLoader::getSceneCenter()

getNormalizedScale()

float ofxAssimpModelLoader::getNormalizedScale()

getScale()

ofPoint ofxAssimpModelLoader::getScale()

calculateDimensions()

void ofxAssimpModelLoader::calculateDimensions()

getAssimpScene()

const aiScene * ofxAssimpModelLoader::getAssimpScene()